Monday, 7 January 2013

Persona 4 Golden Progress #2


Izanagi
This is kind of a huge recap from Kanji's dungeon to Naoto's dungeon. So that's about 4 dungeons and a thousand social links in-between OTL. But I'll quickly run through it and hopefully get back on track soon! First off, Izanagi turned out to be helpful compared to my last save file (where i gave up on him very early in the game) and with the help of skill cards/skill level up/persona level up, I was able to build a fairly strong one. However, like Titania, he lacks techniques that pinpoints only one target. I didn't really use Undine a lot but I really liked her since she absorbed ice thus a good asset. Also, most monsters had a weakness to ice and I was able to back Chie up since she was the only ice user and had very low sp compared to the rest of my team. Kikuri-Hime was mostly used to defeat those hands that give tons of exp. A deadly combination of mind charge and megido did the trick. To be honest, Kikuri-Hime was quite a disappointment this time and it was partly my fault because she had a weak build. I didn't use her much in battle, other than defeating the hands, and fused her shortly after I got her.
Undine
Kikuri-Hime



Now on to boss fights!! Kanji's boss was a bit long because of his two 'assistants'. But with Chie, Yukiko and Titania, I took them out after a couple of rounds. After, only Shadow Kanji was left and I took it out with less effort compared to the other two shadows. Then I got Kanji as a playable character but I didn't try him out yet!
Rise's and Teddie's shadow weren't a pain to deal with instead, Shadow Teddie's boss fight was pretty straightforward. I got a critical hit on Shadow Rise and she literally fell off the pole which was really funny. After Rise's fight she joins you and act as a support character and after Teddie's fight, he also joins you. I was kinda disappointed when I learned that Rise was not a playable character, even though it was obvious, but she is really helpful as a support character, learning really good techniques when maxing out her social links.
Mitsuo's boss fight was very annoying. He kept setting up a barrier with its own hp bar and skill but after decreasing it's defense and powering up my team, it was less painful haha. 
Naoto's boss fight was a normal boss fight. Yosuke died then it kept removing my buffs and debuffing my team but it was fun and lasted long (Compared to other boss fights, I enjoyed this one the most)  
Kanji's Shadow
Teddie's Shadow









As for social links, I will briefly summarized my progress in the next progress update, which I'll probably post tomorrow. 

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